Wild resource HP estimates — sorted by damage type and HP
HP range = [(A−1)×D+1, A×D]·source ↗
| Resource | HP |
|---|---|
| Red Apple | free |
| Chest | free |
| Metal Wood Crate | 1–12 |
| Small Rock | 5 |
| Log | 5 |
| King Trumpet Mushroom | 5 |
| Primrose / Grass / Tulip / Red Herb | 5 |
| Shiitake Mushroom | 5 |
| White Button Mushroom | 5 |
| Pine Cone | 6–10 |
| Wood Crate | 6–10 |
| Beehive | 7–12 |
| Stump | 13–24 |
| Rock | 13–18 |
| Beehive Tree | 13–24 |
| Barrel | 25–36 |
| Copper Ore | 26–30 |
| Red Apple Tree / Round Tree | 43–45 |
| Large Rock | 56–60 |
| Pine Tree | 56–60 |
20 / 20 resources · click row for details
Help improve this data
Test your Damage + Hits, then open a PR on GitHub — more observations = narrower HP range.
ทดสอบค่า Damage + จำนวน Hits แล้ว PR มาที่ GitHub ได้เลย — ยิ่งมี Observation มาก HP ยิ่งแม่น